Using with 3d transforms, we can move element to x-axis, y-axis and z-axis, Below example clearly specifies how the element will rotate
3D Transforms were first implemented by the Safari/WebKit team ages ago. Support in other browsers is still variable, but getting better.
CSS allows you to format your elements using 3D transformations.
Mouse over the elements below to see the difference between a 2D and a 3D transformation:
rotateX()
rotateY()
rotateZ()
The rotateY() method rotates an element around its Y-axis at a given degree
The rotateZ() method rotates an element around its Z-axis at a given degree:
The following table lists all the 3D transform properties:
Property | Description |
---|---|
transform | Applies a 2D or 3D transformation to an element |
transform-origin | Allows you to change the position on transformed elements |
transform-style | Specifies how nested elements are rendered in 3D space |
perspective | Specifies the perspective on how 3D elements are viewed |
perspective-origin | Specifies the bottom position of 3D elements |
backface-visibility | Defines whether or not an element should be visible when not facing the screen |
Function | Description |
---|---|
matrix3d(n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) | Defines a 3D transformation, using a 4x4 matrix of 16 values |
translate3d(x,y,z) | Defines a 3D translation |
translateX(x) | Defines a 3D translation, using only the value for the X-axis |
translateY(y) | Defines a 3D translation, using only the value for the Y-axis |
translateZ(z) | Defines a 3D translation, using only the value for the Z-axis |
scale3d(x,y,z) | Defines a 3D scale transformation |
scaleX(x) | Defines a 3D scale transformation by giving a value for the X-axis |
scaleY(y) | Defines a 3D scale transformation by giving a value for the Y-axis |
scaleZ(z) | Defines a 3D scale transformation by giving a value for the Z-axis |
rotate3d(x,y,z,angle) | Defines a 3D rotation |
rotateX(angle) | Defines a 3D rotation along the X-axis |
rotateY(angle) | Defines a 3D rotation along the Y-axis |
rotateZ(angle) | Defines a 3D rotation along the Z-axis |
perspective(n) | Defines a perspective view for a 3D transformed element |