Draw an image using the HTML <canvas> Tag

<h2>Original Image</h2>
<img id="glacier" src="http://www.PuStudy.Com/images/examples/3s.jpg" alt="Photo of Rob Roy Glacier">

<h2>Canvas Images</h2>
<canvas id="myCanvas" width="350" height="220">
<p>Fallback content for browsers that don't support the canvas tag.</p> 
</canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");

// Original size
ctx.drawImage(glacier,5,25);

// Resized
ctx.drawImage(glacier,180,0,100,75);

// Clipped
ctx.drawImage(glacier,20,35,85,70,190,130,85,70);
</script>

Original Image

Photo of Rob Roy Glacier

Canvas Images

Fallback content for browsers that don't support the canvas tag.

The above example demonstrates how to draw an image using the HTML <canvas> element.

Here, we add the source image as we would any other image (by using the <img> tag). Now we can write that image to the <canvas> by referring to the image's id attribute value.

First, we draw the image to the canvas using the original dimensions of the source image. We then draw the image again, but this time, we resize it by specifying the width and height dimensions. The third canvas image has been clipped from the original, then that clipping has been drawn to the canvas in the size that we specify.

The drawImage() Method

Drawing an image to a <canvas> element, is done using the drawImage() method. This method can be invoked with three different sets of arguments.

drawImage(image, dx, dy)
This is drawImage() at its simplest. The image parameter is used to specify the image. It can refer to an <img>, <video> or <canvas> element.

The dx argument is used to specify the horizontal coordinates of the destination canvas image. The dy represents the vertical coordinates.

drawImage(image, dx, dy, dw, dh)
You can add dw to specify the width of the destination canvas image, and dh to specify the height.
drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh)
This is used for clipping a part of the source image and drawing that to the canvas. The sx, sy, sw, and sh parameters allow you to specify which part of the source image to clip. The dx, dy, dw, and dh parameters allow you to specify where the result of that clipping will appear on the canvas, as well as its dimensions.